Archive for the ‘flash experiments’ Category

Very “efficient” DAE parser in papervision 3d

January 22nd, 2009

I’m currently workin on some bigger project, and I needed to load DAE file. It’s known, that papervision3d has DAE parser – so I used it. But when I tried to load a little bigger file ( only 400KB model ), flash thrown 15 seconds timeout exception. The exception was thrown during unpack process. “Wow, flash is so slow, that it can’t unpack 400KB zip in 15 seconds? This sucks” I thought. But later I looked deeper into DAE parser’s code. DAE parser uses KMZ parser, to unpack DAE’s content ( like textures and models ), and then parses XML ( or rather KMZ unpacks and then uses DAE to read model… ). I followed the code ( just like Dexter does ), and studied KMZ parser’s code. And it appears, that KMZ’s parser code, isn’t the most efficient code I’ve ever seen.

Just look @ it:

http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/parsers/KMZ.as

After loading the zip file, it calls “parse” function, which calls “getColladaFromZip”. getColladaFromZip unopacks the zip file:

private function getColladaFromZip( zipFile : ZipFile ) : ByteArray  {
	for(var i:int = 0; i < zipFile.entries.length; i++) {
	    var entry:ZipEntry = zipFile.entries[i];

	    // extract the entry's data from the zip
	    var data:ByteArray = zipFile.getInput(entry);

		if(entry.name.toLowerCase().indexOf(".dae") != -1) {
			return data;
		}
	}
	return null;
}

It unpacks entire file, just to get the “dae” file, and then returns. More – it extracts content ( function “getInput” ) , and then checks if unpacked content is “dae” file, despite the fact, that to check it, we don’t need to unpack anything to check it.

It gets worse later – it unpacks entire file to check how many textures we have in the zip:

private function numTexturesInZip( zipFile : ZipFile ) : uint {
	var count : uint = 0;
	for(var i:int = 0; i < zipFile.entries.length; i++) {
	    var entry:ZipEntry = zipFile.entries[i];

	    // extract the entry's data from the zip
	    var data:ByteArray = zipFile.getInput(entry);

	    if(entry.name.toLowerCase().indexOf(".png") != -1 || entry.name.toLowerCase().indexOf(".jpg") != -1) {
		count++;
	 }
	 }
	return count;
}

Ok, and at the end, in the “parse” function, every file in archive is extracted again, only for purpose of loading textures from this archive.

Reassuming, if you have 1 meg model and several 200 KB textures, KMZ parser extracts geometry 3 times – second time, to count number of textures (?!?) and third, to load textures. Every texture is extrated 3 times too – first time – to ensure that the texture isn’t a model, second – to count it, and finally third time – to load texture. I think that somebody pasted the code of loading zip file from some tutorial and repasted it 3 times :)

I would paste here my code of better KMZ parser, but it’s too integrated with my project, so you’ll have to wait ; p

And I wrote this post, to enlight you people, that when you are using pv3d’s KMZ parser to load zipped DAE, it isn’t the best parser to use.

Tags: , , , , , ,
Posted in flash experiments | Comments (8)

3D Physics papervision photo gallery

November 17th, 2008


This is the 3D photo gallery which uses WoW Engine 3D physics to simmulate movement of thumbnails. I believe I could do some precaching or modify WoW to make it a little faster. But up to now nobody complained:) Some issues with interaction and feel are to be fixed.

I’ve updated my old flash portfolio ( http://teleranek.org/fl.php ) to display properly in Firefox under Mac OS

[ update: minor update to photo gallery: bigger titles, less dynamic movement of photos, blurring, and several other enhancements. I will be updating this gallery till it gains satisfying level of “usability”  ]

[ update2: blah, i forgot to give a link to the gallery :d now it’s fixed. Click on the image to see the gallery. This is my gallery with different images: http://szarakpl.teleranek.org ]

Tags: , , , ,
Posted in flash experiments | Comments (4)

Rotating rings with shadows and reflections and a pv3d primitive

September 10th, 2008

I have made this two simulations of rotating rings. First one, is a bit more interactive – you can change position of the camera by dragging mouse cursor. Second one is fully prebuffered, thus you can only click on stage, and watch how the rings are rotating.

Shadows and reflections were made using Andy Zupko’s classes ( blog.zupko.info ). They were also tweaked to look like projected on convex surface.

First demo is a cpu killer, despite some modifications, and prebuffered shadows ( after prebuffering, shadows are animated on the floor plane ). On 1Ghz it will probably have something around 10fps. I could lower the details, but this demo is all about details:)

Second demo is also a cpu killer, but only during the prebuffering phase. It has some details smoothed, and features two animations, chosen randomly after clicking on stage.

To make this demo, I needed genereric model of a ring with proper texture mapping – so i modified cylinder primitive from Papervision3D. To make a new Ring:

new Ring( material , radius , height, subradius , segmentsW , segmentsH , topFace , bottomFace )

material – its for example new ColorMaterial( 0 )

radius – radius of a ring, including wall thickness

subradius – thickness of ring’s wall

segmentsW – more segmentsW, your ring will look less angular

segmentsH – segments horizontally.

topFace , bottomFace – if you dont include topFace and bottomFace, your ring will look like two extruded circles.

You can download this class here to make your own rings ( of course you need Papervision3D too )

ps. I had to disable comments because spambots seems to like this post. Gosh, I hate this lamers who call themselves programmers and writes shit like this…

Tags: , , , , ,
Posted in flash experiments | Comments (5)

Fluid morpher

July 15th, 2008

Recently i’ve written a class to morph a DisplayObject into any other DisplayObject. It morphs these displayobjects by simulating fluid-like substance. Here’s a little presentation:

Tags: ,
Posted in flash experiments | Comments (10)

Bayesian net Artificial Intelligence sim

July 15th, 2008

I’ve decided not to add this project to my portfolio, because it’s more complex and needs some words of explanation on this blog. It’s main purpose is to simulate different algorithms used in AI programming. It does so, by applying bayesian nets to agents ( cube-like robots ). Each agent as it is seen on simulation, eats little blue cubes. They have 3 states of hunger – 3 = not hungry, 2 = hungry, 1 = v.hungry. Each robot can shoot, but shooting makes them more hungry. Robot shoots towards his oponent only if the oponent is in robot’s range of sight, and if the robot isn’t very hungry.

When food and enemy isn’t visible to the robot, robot simply walks around doing nothing. Each robot has its bayesian net which decides what to do – shoot enemy, eat , run from enemy and shoot, and so on. You can tech your own robot, by clicking “add human” and eating or shooting by yourself. Then, when you click “learn”, AI takes control of your robot and tries to imitate your moves.

Button called “decrobo” places new robot driven by decision network. It takes time to learn for the first time.

Tags: , , , ,
Posted in flash experiments | Comments (1)

camFx

June 26th, 2008

Hera are some of my experiments with webcam in flash

Interactive circles
Interactive circles

3D Particle Cam

3D Particle Cam

ASCII cam

ASCII cam

Tags: , ,
Posted in flash experiments | Comments (0)