Mesh decimation in flash

June 6th, 2009
by admin

I’ve implemented “new QEM” algorithm ( ) for mesh decimation, or other words – for simplifying meshes.

It supports appearance attributes, but when texture has many discontinuities – my decimator generates errors and your model can be jagged/distorted.



I’ve made a little web interface to allow you some testing.

Web interface:

You can download your decimated model and do whatever the hell you want with it.

I’ve also created a model viewer. I had to make custom pv3d camera control, because papervision3d’s Camera class has million bugs ( with rotations for example ). There are some bugs in environment mapping too, but I didn’t have time to fix them …

Here’s my mesh decimator with some trial models:

Here’s the viewer of 3d models:

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