I wrote today a little class which converts font outlines to TriangleMesh3D objects:
Click on the image, you will se a demo. I wasn’t tweaking my code too much, so there are several bugs in this 3D fonts class. Major bug is, that glyphs like “i” or “%” aren’t rendered properly. And it doesn’t work with all typefaces, hence this demo is based on only one typeface ( helvetica bold italic ).
And don’t exaggerate with typing your own phrases in the input textbox – I wasn’t optimizing my code, so CPU usage can be high.