Yup, I know that everyone’s using TweenLite or Tween-something from GreenSock, but some time ago TweenLite wasn’t free for commercial use so I had to grab something different. I’ve found Twease – nice’n’small tweening lib with bezier tweening and several other fancy options. Then I’ve used to it, and it appeared in various projects. But there is annoying bug – Twease (newest version, 2.0) doesn’t render tween if your computer slowed down during the time the tween was taking place.
Imagine – you are building an app which initializes thousands of different stuff at the beginning and animates an alpha component of DisplayObject’s, so that they could appear after launching your app. But they won’t appear if somebody has 300Mhz Athlon or 1000 tabs opened in firefox.
Debugging a tweening classes is quite unpleasant, due to asynchronousity and hundreds of anonumous classes with strange short names and properties (yup, I think that majority of Tweening libraries are written in this hard-to-read way ;) ), so I never fixed this but used different hacks… until now. Jeez… the fix is simple and I could do this two years ago, but I wanted to write a pile of workarounds rather than to look into Twease’s code.
Ok, so finally, this is the fix –
1. You get rid of the “import flash.utils.getTimer;” at the beginning
2. You define some global vars
private static var frameCounter:uint = 0;
// 1000 miliseconds / 50 frames per second = 20ms for displaying one frame
private static var _ms:Number = 1000/50;
3. you write your own getTimer function
private static function getTimer():uint{
return frameCounter*_ms;
}
4. at the beginning of an “update” function you increment “frameCounter”:
public static function update(timerevent:Event):void {
frameCounter++;
(...)
5. And to add a pinch of a spice to our masterpiece, we add setter and getter of “_ms” variable:
public static function set fps( val:Number ):void{
_ms = 1000/val
}
public static function get fps( ):Number{
return 1000/_ms;
}
What we do here, we change Twease’s getTimer() method which gets time since flash vm start, to quasi-getTimer which returns the same, but with respect to frame-drops – so if we will loose some frames during tweening, our getTimer will slow down too. This is rather a hack than a bug fix – a real fix would involve changing something in Twease’s “render” function, to force rendering of the tween at the end.
At the beginning we should provide our movie’s frameRate:
Twease.fps = stage.frameRate;
Otherwise we assume that the framerate is 50. Ok, Im talkin obvious things right now so this is the end of this post. (“hacked” twease: here)